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Read online book Bill Slavicsek - Dungeon Master for Dummies in FB2, DOC

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See what it takes to host a game and plan adventures Sharpen your DM? skills, practice storytelling, and get to know your playersWhether you're just considering venturing into the world of the Dungeon Master? or you want to hone a fledgling skill, here's the place to start. Not only do our experts give you the full scoop on running and improving a game, creating adventures, crafting plots, and building campaigns, they even include some sample dungeons for practice!Discover how to Use prepared adventures or create your own Host the game Manage ongoing games and campaigns Explore various types of adventures Create memorable villains Develop plots and story lines, See what it takes to host a game and plan adventuresSharpen your DM(r) skills, practice storytelling, and get to know your playersWhether you're just considering venturing into the world of the Dungeon Master(r) or you want to hone a fledgling skill, here's the place to start. Not only do our experts give you the full scoop on running and improving a game, creating adventures, crafting plots, and building campaigns, they even include some sample dungeons for practice!Discover how to* Use prepared adventures or create your own* Host the game* Manage ongoing games and campaigns* Explore various types of adventures* Create memorable villains* Develop plots and story lines, There are over 4.6 million active D&D players in the U.S., including an estimated 1 million-plus Dungeon Masters-the people who actually run each D&D game. This encore to the authors' popular Dungeons & Dragons For Dummies (0-7645-8459-6) gives would-be DMs the know-how they need to run successful campaigns.Bill Slavicsek (Renton, WA) is Director of Role-playing and Miniatures Game Design at Wizards of the Coast.Rich Baker (Renton, WA) has contributed to more than 50 game products., Whether you've been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies . Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation . They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventureexcept your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

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